# StrictMath Class

The `StrictMath`Class is a subset of the Math Class that focuses on providing highly precise mathematical functions. It includes methods for calculating trigonometric functions like sine, cosine, and tangent, as well as their inverse functions like arcsine and arccosine. StrictMath is ideal for situations where accuracy is of utmost importance, ensuring reliable and consistent mathematical calculations.

### Methods

**`StrictMath.sin(a: Double): Double`**-Calculates the sine of the argument `a`.

```typescript
var angleInRadians = 1.0; // Angle in radians
var sineValue = StrictMath.sin(angleInRadians);
// sineValue is now approximately 0.8414709848078965
```

**`StrictMath.cos(a: Double): Double`**- Calculates the cosine of the argument `a`.

```typescript
var angleInRadians = 1.0; // Angle in radians
var cosineValue = StrictMath.cos(angleInRadians);
// cosineValue is now approximately 0.5403023058681398
```

**`StrictMath.tan(a: Double): Double`**-Calculates the tangent of the argument `a`.

```typescript
var angleInRadians = 1.0; // Angle in radians
var tangentValue = StrictMath.tan(angleInRadians);
// tangentValue is now approximately 1.5574077246549023
```

**`StrictMath.asin(a: Double): Double`**-Calculates the arcsine of the argument `a`.

```typescript
var sineValue = 0.8414709848078965; // Sine value 
var arcsineValue = StrictMath.asin(sineValue);
// arcsineValue is now approximately 1.0 (in radians)
```

**`StrictMath.acos(a: Double): Double`**-Calculates the arccosine of the argument `a`.

```typescript
var cosineValue = 0.5403023058681398; // Cosine value 
var arccosineValue = StrictMath.acos(cosineValue);
// arccosineValue is now approximately 1.0 (in radians)
```
