StrictMath
Methods
var angleInRadians = 1.0; // Angle in radians
var sineValue = StrictMath.sin(angleInRadians);
// sineValue is now approximately 0.8414709848078965var angleInRadians = 1.0; // Angle in radians
var cosineValue = StrictMath.cos(angleInRadians);
// cosineValue is now approximately 0.5403023058681398var angleInRadians = 1.0; // Angle in radians
var tangentValue = StrictMath.tan(angleInRadians);
// tangentValue is now approximately 1.5574077246549023var sineValue = 0.8414709848078965; // Sine value
var arcsineValue = StrictMath.asin(sineValue);
// arcsineValue is now approximately 1.0 (in radians)